top of page

2024 CRESCENDO

IMG_7649.jpg

In this game, robot's were tasked with scoring notes into the Speaker, Amp, and Trap. Our team achieved greatness with our shooter and intake design. We were able to score into the Speaker and Amp. The only problem we faced this year was trying to teach all of our new members. We also were able to hang on the Stage in the middle of the field.

2023 CHARGED UP

IMG_5465.jpg

This game presented our team with some challenges. We had to score cubes and cones onto a Grid on the alliance wall. The team decided to use pneumatics for the first time since 2019 and there was a steep learning curve. We achieved a functional robot with a claw that could score on the low and middle level of the grid. 

2022 RAPID REACT

Ready to jump back into competition, this year we built a low scoring robot with inspiration from the "Everybot" design. Some noteable changes we made include our divided intake, allowing us to manipulate both sides of our harvester. Another change was our climber. The climber brought us directly to the high bar.

For the first time in 10 years, we made it to states! In preparation, we added on a second set of hooks so we could "monkey-bar" from the 2nd to the 3rd level of the 4 bars.

One thing our team really enjoyed was the use of LED lights! We coded them to signal the driver when it is in Tank drive, Arcade drive, slow mode, superspeed, and even when the robot detected that it was secured on the bars during climbing!

2021 INFINITE RECHARGE AT HOME

2021 Robot.JPG

2021 presented a lot of challenges for teams around the world. All of our challenges were virtual, but we were able to build a robot similar to that of 2020 due to COVID-19. This allowed us to continue learning and passing down knowledge from member to member. It harvests and shoots up to four foam balls.

2020 INFINITE RECHARGE

2020 Robot.JPG

Our 2020 robot harvested and shot up to 4 foam balls, spun a control panel, and hung on a bar using a hook. Due to COVID-19, we were only able to compete at one competition, but we had a blast doing it!

2019 DEEP SPACE

2019 Robot.JPG

This robot manipulated disks, used pistons to elevate our robot to a platform, and grabbed foam balls. Not only did we make it to finals at every competition this year, but robot disk design was a huge accomplishment for the team. It earned us the 2019 Design Innovation Award at our district competition. 

2018 POWER UP

2018 Robot.jpeg

This FRC game was video-gamed themed! The robot used motors that operated a giant arm to carry and place "power cubes" (i.e. milk crates) on scales and into goals.

2017 STEAMWORKS

2017 Robot.jpeg

This is the 2017 robot. It was able to shoot over 20 balls in a run, carry and place gears, and climb by holding onto velcro and hooks!

2016 STRONGHOLD

The 2016 Stronghold robot design was based around scaling the tower. The robot was able to shoot and roll balls, scale the tower, as well as cross most of the obstacles/barriers.

2015 RECYCLE RUSH

team 240 2.jpg

This robot was used in the FRC 2015 Competition, Recycle Rush.  It was designed to be able to lift totes on both sides of the robot to stack them during the game. 

2014 AERIAL ASSIST

Aerial Assist

This robot competed in the FRC 2014 Competition, Aerial Assist. Its harvester gathered a 2 foot exercise ball into a spring loaded "catapult" that could launch the ball into over 6 foot high goals. Our hard work throughout the season on this robot and amazing teammates helped us become Bedford District Champions in 2014.

2013 ULTIMATE ASCENT

14627_Ori.jpg

This robot competed in the 2013 Ultimate Ascent competitions. Its two speed gearboxes made this robot fast as it was fed frisbees at human player stations and shot them into a goal. In the end game, this robot hung on the first rung of a seven foot pyramid. Later, this robot was modded by adding a large plastic piece to block the other teams frisbees. This robot was efficient and fun, leading us to become the 2013 FIRST Robotics Livonia District Champions.

2012 REBOUND RUMBLE

1476.jpg

This robot competed in the 2012 Rebound Rumble Competitions. Its harvester gathered and stored 3 foam "basketball" balls which were shot into basketball hoops. A small arm in the back came down to manipulate teeter totters, which 2-3 robots would try to balance on in the end game for extra points. This high scoring robot brought our team to the Michigan state level competition.

2010 BREAKAWAY

This robot was designed to traverse high ramps, and kick a soccer balls into goals. Later in the year, it was modified to climb a bar with a pneumatically powered scissor lift!

2008 OVERDRIVE

The name of this game is SPEED! Our robot would race around the track and do laps, all which grabbing, holding, and placing a 4-foot exercise ball. Points were scored for every lap we took the ball through, and extra points were awarded if we passed the ball over the bar shown above. This required a lot of communication with the other alliance members to ensure the opposite alliance wouldn't intercept our ball!

2007 RACK N ROLL

The robot's objective of this game was to place large inflatable circles onto a central tower. Near the end of the match, extra points were awarded if you could coordinate with your alliance mates to stack your robots! 

2002 ZONE ZEAL

With the field divided into five zones, robots would launch balls into mobile scoring zones. After, it was the driver's job to push these scoring zones into the correctly labelled spot in the field. It was during one of our regionals during this year that we earned the Incredible Play Award!

Previously on the team, but don't see your robot's picture? Contact us, we would love to add more!

bottom of page